exports['lunar_jobscreator']:handcuff(targetPed) -- Pass in the target player ped
if IsPedCuffed(targetPed) then -- Check if the target ped is handcuffed
exports['lunar_jobscreator']:drag(targetPed) -- Pass in the target player ped
end
exports['lunar_jobscreator']:carry(targetPed) -- Pass in the target player ped
exports['lunar_jobscreator']:put_in_vehicle(vehicle) -- Pass the target vehicle
exports['lunar_jobscreator']:out_the_vehicle(vehicle) -- Pass the target vehicle
exports['lunar_jobscreator']:hijack(vehicle) -- Pass the target vehicle
exports['lunar_jobscreator']:repair(vehicle) -- Pass the target vehicle
exports['lunar_jobscreator']:clean(vehicle) -- Pass the target vehicle
exports['lunar_jobscreator']:impound(vehicle) -- Pass the target vehicle
exports['lunar_jobscreator']:uncuff(targetId) -- Pass the player server ID
exports['lunar_jobscreator']:getVehicleFromDatabase(plate) -- Pass the vehicle plate
exports['lunar_jobscreator']:setJobGradeSalary(jobName, gradeIndex, amount) -- Pass the vehicle plate