LUNAR SCRIPTS
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    • lunar_bridge
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  • PAID SCRIPTS
    • lunar_illegalbusinesses
      • Dependencies
      • Installation
    • lunar_heistcontracts
      • Dependencies
      • Installation
      • Exports and Events
    • lunar_jobscreator
      • Dependencies
      • Installation
      • Community Jobs
      • Exports
    • lunar_drugscreator
      • Dependencies
      • Installation
    • lunar_reports
      • Dependencies
      • Installation
    • lunar_drugs
      • Dependencies
      • Installation
    • lunar_cryptomining
      • Dependencies
      • Installation
    • lunar_robbery
      • Dependencies
      • Installation
    • lunar_interactions
      • Dependencies
      • Installation
      • Exports
    • lunar_multijob
      • Dependencies
      • Installation
      • Exports
    • lunar_trafficking
      • Dependencies
      • Installation
    • lunar_truckerjob
      • Dependencies
      • Installation
  • FREE SCRIPTS
    • lunar_garage
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  1. BRIDGE MODULE
  2. lunar_bridge

Exports

Exports - Client

addPoint- Creates a static 3D interactable prompt.

exports.lunar_bridge:addPoint({
    coords = coords, -- vector3
    distance = 1.0, -- the distance at which the becomes interactable
    options = {
        {
            label = 'Open door',
            icon = 'door-open',
            onSelect = function(data)
                print('opened door')
                print('args: ' .. data)
            end,
            args = 6 -- you can define extra args
        },
        {
            label = 'Go into garage',
            icon = 'warehouse',
            onSelect = function()
                print('went into garage')
            end,
            canInteract = function()
                return true -- You can add your own condition here
            end
        },
    }
})

addLocalEntity- Attaches a 3D interactable prompt to a local entity.

exports.lunar_bridge:addLocalEntity({
    entity = entity, -- number
    distance = 1.0, -- the distance at which the becomes interactable
    offset = vector3(0.0, 0.0, 0.0),
    options = {
        {
            label = 'Open door',
            icon = 'door-open',
            onSelect = function(data)
                print('opened door')
                print('args: ' .. data)
            end,
            args = 6 -- you can define extra args
        },
        {
            label = 'Go into garage',
            icon = 'warehouse',
            onSelect = function()
                print('went into garage')
            end,
            canInteract = function()
                return true -- You can add your own condition here
            end
        },
    }
})

openPedInteractionMenu- Opens conversation style menu.

exports.lunar_bridge:openPedInteractionMenu(
    ped, 
    { name = "Mike", specifier = "General Store Clerk" },
    {
        question = "Welcome to Mike's General Store! How can I help you today?",
        answers = {
            -- if there's a pos_ or neg_ prefix then it colors the option otherwise it's neutral
            -- you can add as many options as you wish
            { id = "pos_buy", label = "I'd like to buy something", icon = "basket-shopping" },
            { id = "neg_leave", label = "Just looking around", icon = "eye" }
        }
        -- Could alternatively use:
        -- answerItems = { { name = "item1", label = "Item 1", imageUrl = "url.png" }, ... }
        -- answerNumberInput = "Enter amount"
    }, 
    -- THE CALLBACK FUNCTION - THIS IS THE CORE OF THE CONVERSATION SYSTEM
    -- It receives the player's response data and returns the next question or nil
    -- This is what controls the entire conversation flow and branching logic
    function(answer)
        -- IMPORTANT: The conversation ends immediately when the callback returns nil
        -- This happens when player chooses to leave or if ESCAPE is pressed
        if not answer or answer.id == "leave" or answer.id == "cancel" then
            -- Returning nil terminates the conversation
            return nil
        end
        
        -- Player wants to buy something - return a new question object with items
        -- The callback uses the answer.id to determine which branch to take
        if answer.id == "buy" then
            return {
                question = "What would you like to purchase?",
                answerItems = {
                    { name = "bread", label = "Fresh Bread", imageUrl = "nui://ox_inventory/web/images/bread.png" },
                    { name = "milk", label = "Milk", imageUrl = "nui://ox_inventory/web/images/milk.png" },
                    { name = "apple", label = "Apples", imageUrl = "nui://ox_inventory/web/images/apple.png" }
                }
            }
        end
        
        -- Player selected an item to purchase
        -- The callback receives answer.itemName when the player selects an item
        if answer.itemName then
            -- Return a question that asks for a number input
            return {
                question = "How many would you like to purchase?",
                answerNumberInput = "Enter amount"
            }
        end
        
        -- Player entered a quantity
        -- The callback receives answer.value when player inputs a number
        if answer.value then
            local quantity = answer.value
            local totalPrice = quantity * 5 -- Example price calculation
            
            -- Continue the conversation with a confirmation question
            return {
                question = "That will be $" .. totalPrice .. ". Would you like to complete your purchase?",
                answers = {
                    { id = "pos_confirm", label = "Yes, I'll buy it", icon = "check" },
                    { id = "pos_cancel", label = "No, that's too expensive", icon = "xmark" }
                }
            }
        end
        
        -- Player confirmed purchase
        if answer.id == "confirm" then
            -- IMPORTANT: Returning nil ends conversation
            return nil
        end
        
        -- Fallback: If none of the expected conditions are met
        -- End the conversation by returning nil
        return nil
    end
)
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Last updated 2 months ago