Exports

Exports - Client

isHandcuffed - Returns true if the localplayer is handcuffed.

exports['lunar_interactions']:isHandcuffed()

isDragged - Returns true if the localplayer is dragged.

exports['lunar_interactions']:isDragged()

steal - Opens the target player inventory.

exports['lunar_interactions']:steal(targetPed) -- Pass in the target player ped 

handcuff - Handcuffs the player with handcuffs/zipties.

exports['lunar_interactions']:handcuff(targetPed) -- Pass in the target player ped 

drag - Drag the handcuffed player.

if IsPedCuffed(targetPed) then -- Check if the target ped is handcuffed
    exports['lunar_interactions']:drag(targetPed) -- Pass in the target player ped
end

carry - Used to carry a player on your shoulder.

exports['lunar_interactions']:carry(targetPed) -- Pass in the target player ped

take_hostage- Takes the target player as a hostage.

exports['lunar_interactions']:take_hostage(targetPed) -- Pass in the target player ped

put_in_vehicle- Puts the dragged player to the target vehicle.

exports['lunar_interactions']:put_in_vehicle(vehicle) -- Pass the target vehicle

out_the_vehicle- Takes the last cuffed player out of the vehicle.

exports['lunar_interactions']:out_the_vehicle(vehicle) -- Pass the target vehicle

hijack- Unlocks the target vehicle.

exports['lunar_interactions']:hijack(vehicle) -- Pass the target vehicle

repair- Repairs the target vehicle.

exports['lunar_interactions']:repair(vehicle) -- Pass the target vehicle

clean- Cleans the target vehicle.

exports['lunar_interactions']:clean(vehicle) -- Pass the target vehicle

impound- Impounds the target vehicle (Deletes it basically)

exports['lunar_interactions']:impound(vehicle) -- Pass the target vehicle

Exports - Server

uncuff- Uncuffs the target player.

exports['lunar_interactions']:uncuff(targetId) -- Pass the player server ID

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